From the NES Zapper light gun to Microsoft’s most recent version of
the Kinect, peripherals have been a constant fixture throughout the
history of video game hardware. Though some—a great many, arguably—have
been undeniably gimmicky it’s easy to understand their appeal to more
mainstream audiences, making video games more accessible through the use
of a familiar shape or item (like a gun) or by way of an intuitive
device (as with motion sensing). A few also cater to more niche tastes.
The following list is a celebration of the various ways developers have
tried to spice up the comparatively normal gamepad or mouse and
keyboard.
Cabela’s Dangerous Hunts’ Fearmaster
Fish and game retailer Cabela’s Incorporated has had its name attached to hunting video games since Elsinore Multimedia’s Cabela’s Big Game Hunter, released for PC in 1998. Since then, dozens of games have been released under the Cabela’s handle, including its Dangerous Hunts series, which combines the hunting mechanics seen in their previous games with the movement and objectives of more typical first-person shooters. The latest, Cabela’s Dangerous Hunts 2013, was bundled with its own peripheral: a light gun based on a double-barreled shotgun called “the Fearmaster.”
Apart from tracking the player’s physical aim, the Fearmaster contains heartbeat sensors that affect the on-screen display whenever its wielder’s heart rate increases. Players can also “load” the Fearmaster as one would a traditional shotgun by breaking open the breech and inserting batteries like they’re shotgun shells. The version released for the Nintendo Wii had players insert the Wii Remote into the Fearmaster’s frame, like with the Guitar Hero controller. While the device was novel, the game itself received middling reviews at best.
Cabela’s Dangerous Hunts’ Fearmaster
Via: Mashable
Fish and game retailer Cabela’s Incorporated has had its name attached to hunting video games since Elsinore Multimedia’s Cabela’s Big Game Hunter, released for PC in 1998. Since then, dozens of games have been released under the Cabela’s handle, including its Dangerous Hunts series, which combines the hunting mechanics seen in their previous games with the movement and objectives of more typical first-person shooters. The latest, Cabela’s Dangerous Hunts 2013, was bundled with its own peripheral: a light gun based on a double-barreled shotgun called “the Fearmaster.”
Apart from tracking the player’s physical aim, the Fearmaster contains heartbeat sensors that affect the on-screen display whenever its wielder’s heart rate increases. Players can also “load” the Fearmaster as one would a traditional shotgun by breaking open the breech and inserting batteries like they’re shotgun shells. The version released for the Nintendo Wii had players insert the Wii Remote into the Fearmaster’s frame, like with the Guitar Hero controller. While the device was novel, the game itself received middling reviews at best.
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