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Monday, 26 May 2014

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The real-life hacking behind Watch Dogs' virtual world

It starts out simply. One day, you're scrolling through the Naval Criminal Investigative Service database, identifying a perp's body when an alert flashes red on your monitor. "INTRUSION DETECTED," it screams. You're getting hacked and there's only one solution: Call your bumbling partner over and have him join you at the keyboard. The two of you frantically bang out rapid-fire key sequences as random program windows flash onscreen. The hacker's getting further and further into the system. Your partner's never seen code like this before and his usual tricks to combat it aren't working. That's when the display goes dead and your silver fox of a boss saves the day by pulling the power plug of your workstation.
That is how the entertainment industry wants you to think hacking works. But, like most Hollywood fantasies, it couldn't be further from the truth. Ubisoft (the studio responsible for Tom Clancy's Splinter Cell and Prince of Persia: The Sands of Time) knows this and for its upcoming cross-platform release, Watch Dogs, the company went to great lengths to ensure its game world didn't fall into those same tropes. Watch Dogs focuses on mega-hacker Aiden Pearce as he manipulates a Chicago run by the CenTral Operating System (CTOS) using only the smartphone in his hand. This CTOS controls everything from the simulated Windy City's traffic lights and ubiquitous surveillance cameras, to the drawbridges that cross the Chicago River. It's a fictitious, near-future vision of connected urban life, but still Ubisoft wanted it to hew as closely to hacking reality as possible.
The development team's reasoning for this was simple: "We're trying to be relevant," Watch Dogs Content Manager Thomas Geffroyd told me. "We felt that by understanding how negatively this culture has been portrayed, we could try to present the public with a more positive and accurate view of hacking and hackers."
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